I am driven to tell stories through art and technical design. I create narrative-focused content to deliver unforgettable experiences. As a Technical Artist, I support our content creation teams through asset integration, implementation, and auditing, as well as pipeline and tools implementation and creation.
I am currently working as a Cinematic Technical Artist with five years experience in the video game industry as well as in the film, photography, and television industries.
My skillset includes prototyping and implementing cinematic content, pipeline and tool management, asset integration, and project management. Additionally, I am proficient in industry-standard content creation tools including Unreal, Maya, MotionBuilder, Blender, and Adobe Creative Suite (Photoshop, Aftereffects, Premiere) with scripting skills in Python.